Muscle Estimation and Exertion-Based Gameplay for Side Step, Walk-to-Run and Swimming Kinect Controls (circa 2010) "It FEELS right!" The goal of this project was two fold: firstly to infer and visualize the muscle signals around the players body (using inverse kinematics from the point locations), and secondly to use that information to proportionally match the players kinesthetic perception of their own movement to an exaggerated in-game avatar movement. This resulted in Kinect controls that literally felt proportional to your own movements. See my Gamefest 2011 talk on the subject.
Co-developed with Rahul Agarwal during his internship with me.