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Volumetric Carving Tool

Makes 3D Modeling as Easy as Using MS Paint!

VSaber lets you create 3D worlds with the flick of your wrist. Specifically designed so that you can just pick it up and use it with no background in 3D (or even 2D) modeling or drawing, it is possible one of the most intuitive 3D modeling program around allowing anyone from 10 year olds to veteran model designers to have a fun and productive time.

More Screen Shots...

How To Use It

First thing you'll need is to download VSaber, then simply unzip and run!

Once you run the program you will be presented with what appears to be a large purple block. Try holding down the right-mouse-button to rotate and spin the block into a different position. Now holding down the left mouse button, drawing a line around one of the corners. You will notice that as you draw the line, you cut a whole right through the object. Try cutting a line the whole way around one of the corners. When you let go of the mouse button, if you have made a clean cut, that corner of the object will vanish due to being cut off.

What happens you use the left mouse button depends on which 'saber' you currently have activated, click on the icons in the tool bar to select which saber you'd like to use (cut, put, paint, etch, solder, etc.). A listing and description of the sabers can be found here. Some sabers are also affected by the current saber width and colour which you can also find the tool bar.

Try playing around with the different sabers and trying different things, you'll soon find how fun and interesting it can be to do real 3D drawings.



Version: 0.8
Platform: .Net Framework on Windows
Usage: Unzip and run!
Note: This is the beta version, see below

What's with the Beta?
VSaber is still currently in beta form which means this one can do pretty much everything the final version will be able to, minus a few fancy features and running a little slower. Here is a list of the primary issues I'll clear up for the final version:

  • Refresh time in .Net version isn't that great due to indirect access to screen, I'll be switching to DirectDraw pretty soon. In the mean time, check out the Win32 version above to see how the frame-rate is supposed to be, thats running the same rendering/carving core as the .Net version, but has a horrible interface which doesn't give full access to VSaber's features.
  • Triangle export hasn't been added yet, so while you can import 3D models (OFF or raw TXT format) exporting will have to wait.
  • Tablet PC integration is a little behind due to performance issues dealing with high quality Ink. Next release should allow you to adjust your width during mid stroke by seeing how hard your pressing your pen against the screen.
  • 'Stopped Line' is currently disabled due some strange bug I've yet to find. The final version will include 'Stopped Line' as well as a few more etch and solder sabers.
  • Oh yeah, and the display doesn't resize with the window, oops.

  • VSaber to 3D Mesh Converter

    VSaber is designed to be an extremely rapid modeling tool, however it is 'voxel' based and thus the models themselves are not suitable for direct usage in real-time games and most other graphical environments. To this end, James Poag has been kind enough to create a VSaber to 3D mesh file converter based on Thomas Lewiners very cool Marching Cubes with Topological Guarantees.

    James Poags Tools

    VSaber to Mesh Converter - Converts VSaber .vsb files into the DirectX .x file format.

    .X to .OFF Converter - Converts DirectX .x files into Object File Format .off files.

    .X to .TXT Converter - Converts DirectX .x files into raw .txt files.

    The rest of James' site...

    The above is this implicit equation graphed in ImpView saved to a .vsb file, converted to a mesh using James' utilities, and then textured and displayed.

    Developer Editions

    These are special editions of VSaber meant for development and experimentation purposes. They lack many of the features, usability and easy-of-use that the full .Net version has, but they can be useful.


    Platform: Windows
    Note: Uses straight Win32 and the software renderer.


    Platform: Windows
    Requires: Make sure glut32.dll is in the same folder
    or you have it installed on your system.
    Note: Uses GLUT and OpenGL accelerated graphics.
    Use MIDDLE MOUSE button to open menu.

    Screen Shots

    Here are a bunch of screen shots I took as I was working, please excuse if they are bad pics and bad models, I was just messing around. If you have any better pics, PLEASE send them to be at lewey@lewcid.com because as you can see this is a pretty sad bunch. :-(

    A Quake II bad guy voxelized

    Fun carving and painting

    Marking up ImpView graphs,
    which makes for great math presentations

    Playing with Etch and Solder
    (Solder on top, Etch on bottom)

    A Quake I Marine,
    painted really badly.

    When back-grounds attack!
    Using ImageSaber to paste an image
    onto the Quake I guy.

    Wooden Quake,
    what our grand-parents played.

    Created a 3D model from 2D drawings
    using ImageSaber

    Construct a 3D model from a
    grey-scale depth map using ImageSaber
    (i.e. Han Solo effect)

    Same model as to the left,
    now coloured using grey-scale map.
    Using ImageSaber.

    This is what most people do with VSaber.
    Just randomly drawing lines in 3D.
    Yes it's that much fun!

    Construct a 3D model from a
    grey-scale depth map using ImageSaber


    ImageSaber lets you do all sorts of amazing 3D operations using images right onto your VSaber model (ImageSaber is an integrated component of VSaber, and can be found in the 'Image Saber' menu). With it, you can paste images onto your object, carve out parts of the object based on a reference images, create a 3D model from a height map, and many such operations. Please refer to the ImageSaber manual for more information.

    Imp View

    An implicit 3D function visualizer. Lets you easily graph and view all those tricky implicit equations without having to solve for anything. Note this program uses VSaber in software rendering mode which means it can run well on systems without great graphics cards.

    ImpView can now export any equation you graph to VSaber's .vsb format so you can use it naturally within VSaber.

    Original Ancient VSaber Demo

    This was the original VSaber demo before I switch to .Net, and before I even switched off of OpenGL (because the Tablet PC doesn't have a good graphics card, not because OpenGL isn't absolutely amazing in all ways). Possibly I'll go back and resurrect the hardware rendering version some time soon.


    Here is a collection of models that you can can try out VSaber on. Right now I'm just giving bare access to the folder, I'll add a page with screenshots and such soon.

    Get your hands on a fine model...